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Nein, Pneutüren. Sind auch so definiert, weil das Grundmodell ist ja der D86. Den Soundteil für die Türen des D86 kann man aber ganz leicht ersetzen mittels - na, raten wir mal, ja: copy und paste.Hatte der in echt auch Elektrotüren? (Aber Guter Bus!)
Diesen Abschnitt vollständig markieren und kopieren.
Quoted
###############################################
Türen
###############################################
Tür1
[sound]
D87_fdoor1_opn.wav
1
[3d]
0
6
0
2
Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.
Der Parameter ist der Event-String.
[trigger]
ev_doortriggeropen_0
[sound]
D87_fdoor1_cls.wav
1
[3d]
0
6
0
2
[trigger]
ev_doortriggerclose_0
Tür2
[sound]
D87_fdoor2_opn.wav
1
[3d]
0
6
0
2
[trigger]
ev_doortriggeropen_1
[sound]
D87_fdoor2_cls.wav
1
[3d]
0
6
0
2
[trigger]
ev_doortriggerclose_1
Tür3
[sound]
D87_bdoor_opn.wav
1
[3d]
0
0
0
2
[trigger]
ev_doortriggeropen_2
[sound]
D87_bdoor_cls.wav
1
[3d]
0
0
0
2
[trigger]
ev_doortriggerclose_2
Türschlagen 1
[sound]
D87_fdoor1_cls_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_0
Türschlagen 2
[sound]
D87_fdoor2_cls_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_1
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_1
Türschlagen 3
[sound]
D87_bdoor_cls_hit.wav
1
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_2
Öffnen
Türschlagen 1
[sound]
D87_fdoor1_opn_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_0
Türschlagen 2
[sound]
D87_fdoor2_opn_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_1
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_1
Türschlagen 3
[sound]
D87_bdoor_opn_hit.wav
1
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_2
###############################################